Step 1 - Completing the Campaign on Veteran, Mission Specific trophies & Intelįor the first step you will want you to complete the campaign on veteran, which isn't too hard in this game. Good luck on your road to platinum and hope this guide helps! Depending on your skills, about 8 - 10hrs for veteran. The campaign takes about 5hrs to complete on Recruit. There's no online trophies as you'll be glad to know so the platinum won't take you too long. The platinum is fairly straight forward, more than half the trophies are self explanatory and are story related/difficulty related. However there's no trophies tied to multiplayer so if you're only playing for the platinum then you don't need to bother playing multiplayer. You will have to face off against waves and waves of enemies and it gets harder each time, it's manageable to reach wave 15 though.ĬOD's critically acclaimed multiplayer is also back, this time there's a lot of added features such as the all new prestige shop and 'gun leveling', which awards players for using a gun more than other guns. This time there's been a few added features to the game first off is the new 'Survival' mode which is much like Zombies from the previous COD titles. The game involves intense firefights across many countries such as Paris, New York and London. The game picks up from where you left off in Modern Warfare 2 and sees you controlling many previous characters from the previous game. The most anticipated game of 2011, Call of Duty: Modern warfare 3. Cheat Codes Disable Trophies: No cheats Introduction Missable Trophies: None, All missions can be replayed The intel is on the ground behind the counter.- Estimated Trophy Difficulty: *pending* (Personal Rating 6/10) As soon as you get to the top of the first escalator, look for a newsstand in front of you. Follow this path until you can enter the building and check the desk for some intel.ģ. You’ll find stairs leading up to a catwalk. Before (or after) opening the truck doors, run to the building to the northeast. Enter the building across from the locked door, turn left, and look for the intel on a crate.Ģ. This piece of intel is on a table at the back of the church.ġ. Go down the street until you spot a hut on the left which can be entered. At the point where you meet up with your team, the street turns to the left. After you jump down from your sniper perch to rally with your team, dash into the factory that they were searching. As soon as you do, check the ground in front of you.ġ. Fairly soon after the plane crashes you’ll come upon a fallen tree that you must leap over. After the zero-g sequence, head down the stairs straight to the dead end and turn right. As soon as you’re done with the UGV and have to GET TO THE CHOPPER! (yessss), look for a playground slide to the left as you leave the building.ġ. Soon after you go through the trapdoor to get to the UGV, look behind the huge shipping crate.Ĥ. Inside one of the smaller room on an end table you’ll find the intel.ģ. As you head down the street, look for an open house to your right before the street turns west. As soon as you get down to the courtyard, look for a small alcove to you right, on the north end.Ģ. It’s the corner opposite of where you need to put a charge on the door.ġ. Once on the upper walkway, get to the southwestern corner. After taking out the first two hostiles found inside the sub, look for this piece of intel in the far right corner of the room on a bunk bed.Ģ. As soon as your objective is to plant a thermite charge on the jammer, look to the right side of the rooftop for a table with the intel on it.ġ. On one of the circular desks in the southwest corner of exchange floor, near the steps leading up.ĥ.
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